Die!Die!Die # 5 Review

Writer – Robert Kirkman
Co-plot – Scott M Gimple
Artist – Chris Burnham
Colourist – Nathan Fairbairn

The bloody mayhem and nefarious scheming continue in Die!Die!Die #5, with George continuing his bloodshed, under the guise of his brother, Paul. The latter of which is still believed to be dead. Although, some readers might remain unconvinced of his fate as Kirkman often sows the seeds for some of his most memorable twists at the start of his ongoing series.

Ultimately, I’m most interested in seeing what comes of many different characters discovering George’s secret. This part of the narrative holds the most potential for a satisfying payoff. Aside from this, the writing did a great job of fleshing out both Nate and John, using their mannerisms and facial reactions to certain confrontation to hint at who they are at their very core. The subtle nuance of the conversation between John and defeated soldiers demonstrated the mutual respect between the men.

Up until this point, the artwork and action made the biggest demonstration of just how skilled the three brothers are when it comes to the trade of brutality and assassination. Yet, with this latest entry, the dialogue shows just how great of a reputation John has. It is a refreshing change that the issue skips to the aftermath of the chaotic, albeit rather one sided struggle, that was teased last time.

This allows for the visuals to tell the story of the combat instead, bringing the focus to the creative talents of Burnham and Fairbairn. The panels of the carefully bound and limb lacking soldiers is striking enough to explain that John was always going to come out on top. It works well without being incessantly bloody and violent, which is somewhat ironic given the nature of the action in this book.

The only negative aspect of this issue was the ending. It wasn’t remotely engaging, and Barnaby is one of the few characters in this book who fail to capture my attention. His character and involvement in the story is failing to excite me in any meaningful way. However, I’m hopeful that his scheming comes to an abrupt stop soon enough once his malicious acts come to the attention of John.

DieDieDie! is nearly at that completed first story arc mark, where readers will be able to gauge what the series offers to them in the longevity. Presently, it’s highly entertaining. I believe the balance of the strong dialogue and Burnham’s masterfully executed action are the key reasons this comic has people talking. From the onset, Kirkman has instilled this with much more excitement than Oblivion Song. Time will tell which of the two proves to be the higher quality of work. In summary, I loved this issue and it’s very deserving of a 8 out of 10.


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